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Participant
Mar 30, 2022 9:41 PM UTC
Question

Baked Lighting Environment material causing artifacts

Whenever the roughness is low (metallic materials, etc.) using this filter, I often get these artifacts. Any suggestions?  The first screenshot is how it looks without baked lighting. 

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2 replies

GeoffroySC
Community Manager
Community Manager
Mar 31, 2022 10:16 AM UTC

Hi, 

could you share the rest of your parameters? Are you visualising only the base color? What is the environment map you are using for the filter? 

Thank you,

Kind Regards,

Geoffroy

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Participant
Mar 31, 2022 7:29 PM UTC

Hi Geoffroy, 

 

Thanks for the reply.  Which parameters are you referring to?  This happens both when visualing as material and only base color.  The problem occurs on all of the environment maps except for the ones with very soft lighting.  It seems that it might have something to do with the smoothing groups from maya.  If I triangulate the geometry differently, the result in substance changes, although it isn't fixed.  The normal map doesn't seem to do anything with the filter. 

 

Best, 

 

Robert   

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