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xyz95356723
Participant
September 2, 2021
Question

Baked lighting (stylized)

  • September 2, 2021
  • 2 replies
  • 4039 views

Is it possible to use the filter "baked lighting stylized" and ALSO take into account the normal maps I used in layers?
Currently when I drop the "baked lighting stylized"-Filter and change to "base color" i can see it is "shaded" and all, but the "normal-map-effect" is missing.

this is what the material looks like


this is what it looks with activated "baked lighting stylized"-filter and "base color"-view

 

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2 replies

Participant
December 22, 2021

There is an addition of micro height and normal in the settings, but this doesn't work https://forum.substance3d.com/index.php?topic=37734.0

I found only one solution, export -> import back normal textures

xyz95356723
Participant
September 3, 2021

do you really have to rebake the world tangent map to have the "baked lighting stylized" to work??

xyz95356723
Participant
September 11, 2021

is there maybe an automated way to get rebaked world normal map with tangent space normal map?