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xyz95356723
Participant
Sep 2, 2021 8:04 AM UTC
Question

Baked lighting (stylized)

Is it possible to use the filter "baked lighting stylized" and ALSO take into account the normal maps I used in layers?
Currently when I drop the "baked lighting stylized"-Filter and change to "base color" i can see it is "shaded" and all, but the "normal-map-effect" is missing.

this is what the material looks like


this is what it looks with activated "baked lighting stylized"-filter and "base color"-view

 

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3 replies

Participant
Dec 22, 2021 10:19 AM UTC

There is an addition of micro height and normal in the settings, but this doesn't work https://forum.substance3d.com/index.php?topic=37734.0

I found only one solution, export -> import back normal textures

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xyz95356723
Participant
Sep 3, 2021 6:08 AM UTC

do you really have to rebake the world tangent map to have the "baked lighting stylized" to work??

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xyz95356723
Participant
Sep 11, 2021 8:46 PM UTC

is there maybe an automated way to get rebaked world normal map with tangent space normal map?

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