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Participant
Feb 27, 2024 8:05 PM UTC
Answered

Baked maps breaking and missing parts

Im haveing this issue where parts of my baked maps have missing parts. (see screen shots bellow)

 

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Blind^.XCorrect answer
Participant
Feb 29, 2024 7:28 PM UTC

I found the issue. As strange as it is.

In blender the mesh itself was not center in the scene. it was off to the side by 10m. for some reasion this causes the bake to go wrong.

 

Intresting that substance cares about that.

5 replies

Blind^.XAuthorCorrect answer
Participant
Feb 29, 2024 7:28 PM UTC

I found the issue. As strange as it is.

In blender the mesh itself was not center in the scene. it was off to the side by 10m. for some reasion this causes the bake to go wrong.

 

Intresting that substance cares about that.

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Cyril Dellenbach
Community Manager
Community Manager
Mar 1, 2024 8:35 AM UTC

It shouldn't but that's indeed interesting...

 

Thanks for letting me know.

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Cyril Dellenbach
Community Manager
Community Manager
Feb 28, 2024 10:00 AM UTC

Hello @Blind^.X,

 

Just to be clear, you're not using any High Poly model? If so, that's probably the issue. If not, can you send me the .SPP file at cdellenbach@adobe.com and a link to this thread? I'll investigate on my end.

 

Regards,

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Blind^.XAuthor
Participant
Feb 28, 2024 9:49 PM UTC

Its high poly only. i have never used high to low poly baking in past 5 years i have used substance. It has never caused me any issues until today.

 

I sent you an email with the file as requested.

 

Thank you for taking the time to check it out 🙂

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Blind^.XAuthor
Participant
Feb 27, 2024 8:10 PM UTC

Forgot to add bake settings.

 

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