Baking AO with transparency
Hi there,
Was wondering if anyone know's if it is possible with substance painter, or know of any other solutions, to go about baking AO from and onto objects with transparent textures.
I came across this video by Outgang on youtube, who examined the character model Cloud from the Final Fantasy VII Remake game. With the hair they appear to use multiple UV sets, one with the texture and one where they have made each hair plane it's on UV shell so each hair plane could have it's on AO.
Link to video (Hair texture topic at 25:21):
https://www.youtube.com/watch?v=w8SjXHQ8ASY
Anyone know if substance painter can do this? or any other software that can?
