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Inspiring
September 12, 2025
Question

Baking Mesh maps always creates strange lines on the Ambient Occulsion Map

  • September 12, 2025
  • 2 replies
  • 355 views

I have tried disabled GPU Raytracing under Baking Options but still I get these strange lines in the Substance Painter viewports after baking. They seem to be in the Ambient Occlusion map.  Also I set "Self Occlusion" to "Only Same Mesh name".    How can I fix this?

2 replies

Cyril Dellenbach
Community Manager
Community Manager
September 17, 2025

Hi @David De Sousa,

 

Thank you for your message.

 

From the screenshot you shared, I think this is a GPU issue. Can you try to update your Nvidia driver? If this doesn't help, I also advise you to deactivate to GPU Raytracing

Edit > Settings > General > Baking options > Enable GPU Raytracing

and let me know if it helps.

 

Alternatively, I would also check there isn't some sort of duplicated mesh overlapping the original one.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Inspiring
September 18, 2025

Thanks, Cyril for your reply.  I do have the latest nVidia driver installed and have GPU raytracing deactivated.  There is also no other mesh overlapping or anywhere in the scene.  

Inspiring
September 18, 2025

After trying different things, I was able to get a normal bake by making sure that the mesh I exported from 3ds Max to Substance Painter via .fbx was positioned at the origin of the max scene prior to export (vs around 6000 units from origin for the original mesh).  I have to say that I have exported hundreds of meshes in various scenes at various locations in the scene and have not had this problem  until now.   

Inspiring
September 12, 2025

Sorry, I should have included System Specs.

 

System Specs:

Intel Core Ultra 9 285K

ASUS ProArt Z890 Creator WIFI LGA ATX

NVIDIA GeForce RTX™ 5090

DDR5 RAM 128GB

Inspiring
September 12, 2025

Also noticed the thickness map shows a similar pattern.