Baking - Planar Projection?
When using the baking feature with a high-poly asset, I can't seem to get a clean front projection.
The example below shows the baking result:

The screenshot below shows the Blender Mesh. Basically a cube plus cylindrical primitives.
When baking, I load the cube as my main mesh, and for the high-fidelity mesh, I load the plane plus the cylindrical bumpers.

I am just wondering if it's not possible to get a straight, front planar projection when baking with the high-fidelity mesh. The mesh maps show cleary a perspective distortion.

probably best to see in the curvature map below:

- Hmmm... I wonder, if there is no way to not see this "lens distortion"?
- Isn't it possible to have a 100% planar bake?
- Any settings I am missing here?
Thx a bunch for any ideas!




