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Participant
July 22, 2023
Question

Baking problem

  • July 22, 2023
  • 1 reply
  • 155 views
Part of the texture did not bake, I baked hp on lp in substance, the UVs are not overlapping and the mesh is symmetrical so I have no idea why it baked only on one side. I symmetrized the geo on lp and hp but the problem only occurs on one side.  Thank you for your help 🙂
 

 

 
 

 

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
July 24, 2023

Hello @Alexander30876632ewfv,

 

As discussed in the Discord server, I had the time to deep dive into your project today. The issue comes from your High Poly mesh and is easily visible if the asset is loaded in Substance Painter.

 

 

The side parts of the HP model are big and complex Ngon (over 4 sides polygons), which can cause a lot of problems. In general, I advise you to keep a quad based topology and to avoid Ngon.

 

 

The difference is also pretty obvious when subdividing the mesh


 

Best regards,

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe