Baking textures and they can only be set as a whole
I got a model with 4 UV maps / meshes. I bake the maps and in my Elements window the maps are grouped as f.e. "Curvature Map" with a "4" on it. Ok, 4 maps in one. Now I want to use f.e. map 3 on the approbiate mesh 3, so I add a Filling Layer, try to "expand" the "4 Maps" to pick this map 3 and drag it onto mesh 3 but always only the first map (what I think) in the stack "map 1" is put onto the mesh. Why can't I decide on my own which individual map I use for what mesh?

