Beginners question: how to solve a mis-aligned UV island
- April 20, 2023
- 1 reply
- 1724 views
For the intro: I am a bloody beginner when it comes to everything related to 3D. So please bear with me.
I just started a little project to learn. It's a jacket I have created in Marvlous Designer. For the part marked in the attached screenshot I used a texture and as you can see the orientation of the texture is mis-aligned for the left part. For the right part it is as it should be. So now I am very glad that I found out that it is caused by the UV map - when I added the single islands of the jacket in Marvelous Designer to the UV tile I thought it would be very smart to fill in as much of the space by the islands and the one island for the part which is now causing the issue is an island I place vertically to use the space - the other parts of the mesh are placed horizontically. As I now understand it wasn't that smart.
So now my question: How can I solve this. When I re-create the UV map in Marvelous Designer I am sure I will need to re-import the mesh to Substance Painter and I would re-create all the layers again, is this right? Or can I just re-import the UV map after the changes are made to Substance Painter in any way? Do I need to re-bake the maps in Substance Painter then? Or can I somehow tell Substance Painter to change the orientation of the texture for this one part of the mesh only?

