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Participant
May 14, 2022
Question

Best metod to paint a parameter from a sbsar

  • May 14, 2022
  • 1 reply
  • 175 views

Hello !
I thought it would be something very straight forward since its a pipeline very comon in shaders but the way I do it doesn't do what I need.
So I made a material on designer that have a parameter to control an height blend node and my goal was to be able to paint on the mesh where I want the sand to cover my tiles like so :

But to be able to have this result and controle the scale of the material I had to put some tiling nodes inside my designer file before the height blend node because the texture I feed inside the parameter through an anchor is stuck in the UV space.

When I use the scale parameter of the fill material the painted mask is tilling too.

The process is very clunky in my case but I thought it was something essential for the designer/painter pipeline. I think I'm missing something here, do you have a better way to just paint a parameter inside substance painter ? 
Thx

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1 reply

GeoffroySC
Community Manager
Community Manager
May 17, 2022

Hi,

You might want to transform your height bland as a generator.

Than you,

Kind Regards,
Geoffroy SC

Participant
May 19, 2022

Hello,
Thank you Geoffroy for your Answer but I'm not sure if I understand, can you be more specific ? 
You mean that I transform the node inside my designer file ? Or I just import the sbsar as a generator in painter ?
Thx !