Best Practices for USD Pipeline with Substance Painter
Hello! I'm trying to create a pipeline for a student animation that uses USD to drive the pipeline, this is for my honours exegisis. I was wondering if anyone would be able to answer a few questions for me, or offer some advice. I've seen that Mari offers a higher degree of customisation for USD export with textures, are there any similar settings for substance? What are the best practices for structuring layers before bringing the USD file into substance painter? Is there a way to set naming conventions?
In general I'd just like to gain an insight into how best to stucture the project, and what best practices to inforce in the pipeline. If anyone has any advice, experience, or useful resources to share I'd very much appreciate it.
Thanks!
