Participant
May 29, 2022
Question
Boundary (opened edges) on exported mesh with tessellation.
- May 29, 2022
- 1 reply
- 389 views
Hey there!
When i'm tessellating a mesh in painter driven by a triplanar heightmap i have several gaps, boundary edges that makes my mesh opened.
First i thought it's because the uv seam, but as You can see on the attached shot, they are randomly everywhere.
How can i close those opened edges/vertexes (shot attached)?
I don't even want to merge them, just make them "bridged" with additional triangles.
More strange i started the whole process by this video, and on the video i don't see any seams, nevertheless the brutal height/tess values!
https://www.youtube.com/watch?v=SL75gVPKhDs&t=687s
Thank You for your answer in advance!
