certainly a typical beginner's problem: 1 object - 3 texture sets
Hi,
first: happy new year to everyone!
I have built a 3D object in 3dsmax: a wheel with an axle. There are to be three types of surfaces: rusty, painted and shiny steel. I have assigned three simple different coloured materials to the surfaces in question in 3dsmax. Then I created a UV map using flatten mapping and exported the whole thing to FBX.
In Substance Painter I read in the model and got 3 texture sets. I can assign and adjust the materials to these as desired.
As a result, I would like to have ONE normal map, ONE diffuse texture that matches my UV map in 3dsmax. I only have one object with a UVMap in Max and it has to stay that way. How do I do that or do I have to proceed in a completely different way?
Thanks! Jan
