color picker and OCIO
In v7.4 with the initial OCIO implementation without support for OCIO roles the color picker works in the working color space (ACEScg for an ACES config). Hopefully this will change to use the color_picking role. It is problematic to us the AP1 gamut for picking colors for materials as this contains colors on the out gamut bounds only found in lasers. Better is to use scene-linear sRGB/Rec.709.
Secondly, the color picker currently samples the displayed color, including both lighting info as well as the Display Transform. A workaround in order to pick a color from the viewport is to change the Display color space temporarily to Raw (thus removing the Display Transform) and also set the view to BaseColor rather than Material mode (thus removing shading/lighting), to sample the color. It would be preferable if the color picker sampled the actual raw base color 1:1 from the view port. This is the behavior of many other DCC apps that use OCIO. Please consider this in a future release.
