Crash on Bake of Ambient Occlusion/Thickness with GPU Raytracing enabled
I've built a new system to take advantage of the fast baking potential here, and sometimes I don't get a crash, but it seems to routinely be the case nowadays. Painter will close without notice as soon as it attempts an AO bake.
The annoying past is, I have the same GPU on my work machine with the same version of painter and don't get these issues I do here at home. Is this something to do with my work machine being Intel CPU and home being AMD? Because I'm on all latest firmware and drivers and bios for my machine and no other raytracing applications give me this kind of issue, just substance painter (painter also gives me loads of problems with wacom unlike other software but that's another issue)
I'm on version 2021.1.0 (7.1.0).
Specs:
AMD Ryzen 9 5900X 12-Core
32GB DDR4 RAM
Nvidia RTX3060 - 12GB
I've been apprehensive to update to the latest Painter because often I don't like to update software unless there's something it fixes. Is this issue fixed in the latest version? If not I will not bother upgrading.
