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Inspiring
November 22, 2023
Answered

Create Displacement/Height maps from Normal maps???

  • November 22, 2023
  • 2 replies
  • 11825 views

Hello everyone, 

 

I looked online and seem not to find a answer to my question. Is it possible to make a displacement/Height map from your normal map on SP? Heres a example; you purchase a premade high rez basemesh that includes texture and normals but would like to use the high frequency details from the normals in zbrush but zbrush does not use normals maps. So now you need to convert the normals map into Height/displacement maps and how would you go about doing so in SP? I hope to hear from your soon and thank you in advance. 

Correct answer Cyril Dellenbach

Hello @MrSazo,

 

I'd personally use Substance 3D Designer and the node Normal to Height. If you rather use Substance Painter, here's a .SBSAR file that contains the Normal to Height node.

 

Best regards

2 replies

Participant
February 3, 2025
Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
November 22, 2023

Hello @MrSazo,

 

I'd personally use Substance 3D Designer and the node Normal to Height. If you rather use Substance Painter, here's a .SBSAR file that contains the Normal to Height node.

 

Best regards

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
MrSazoAuthor
Inspiring
December 13, 2023

Thank you good sir for replying back! I apologies for the replying so late has I just seen this. Awesome! for the .SBSAR file its going to help out a lot! Once again thank you for your time and your effto to help. Have a nice day.