Skip to main content
Fnordcorps
Participant
Apr 12, 2022 10:48 AM UTC
Question

Cubic lines in Normal bake

Hi - I am baking a hi-poly model to lo-poly and I am getting these square edged lines on the UV seams as well as a diffence in the normal colors where the uvs meet.

 

I have tried various settings as well as playing around with the smoothing options on the models before exporting from Blender but no luck - any idea of a fix here?  I suspect it may be because I have had to scale some of the UV's to focus on some important elements of the model to make best use of the texture spcae - I cant get around that and it is where the two scales meet but this does not seem to be a problem on any of the other texture sets layers when baking.

 

Any ideas of a fix/workaround to this?

 

Thanks

This topic is closed to new replies. Start a new post to keep the conversation going.

1 reply

GeoffroySC
Community Manager
Community Manager
Apr 13, 2022 2:07 PM UTC

Hi, 

Is your low poly only composed of one smoothing group? 

Thank you,

Kind Regards,

Geoffroy SC

Translate