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Fnordcorps
Participant
April 12, 2022
Question

Cubic lines in Normal bake

  • April 12, 2022
  • 1 reply
  • 149 views

Hi - I am baking a hi-poly model to lo-poly and I am getting these square edged lines on the UV seams as well as a diffence in the normal colors where the uvs meet.

 

I have tried various settings as well as playing around with the smoothing options on the models before exporting from Blender but no luck - any idea of a fix here?  I suspect it may be because I have had to scale some of the UV's to focus on some important elements of the model to make best use of the texture spcae - I cant get around that and it is where the two scales meet but this does not seem to be a problem on any of the other texture sets layers when baking.

 

Any ideas of a fix/workaround to this?

 

Thanks

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1 reply

GeoffroySC
Community Manager
Community Manager
April 13, 2022

Hi, 

Is your low poly only composed of one smoothing group? 

Thank you,

Kind Regards,

Geoffroy SC