Decals receive info from other layers and make my brain hurt in general, pls help
- January 25, 2022
- 1 reply
- 551 views
I am sorry if this has been covered elsewhere, I tried my best to look for similar issue, but to no avail.
Here's the deal. I am trying to place a decal on my model that would play a role of a sticker slapped on the front panel. After some research, I found that the best way to do that would be to make one in SD.
I think I've done it properly, added opacity output and all, but when I import it into SP something wacky happens.
First of all, for some reason underlying layers keep feeding Normal info to it, despite my decal having Normal turned on, that should . (You can see the grainy texture coming through as well as some lines)
Then opacity renders part of my mesh invisible at the place where my decal is located. I can kinda see why this would happen, so I tried to switch my shader to non-opaque, but then it just affects the underlying layers in some weird way -- nullifies metallic info on front plate, makes grainy plastic shiny, etc.
It seems that I've tried everything and I still can't wrap my head around how to make it work in the way I want.
I've attached a picture of how I want it to look.
