Difference between the baking options "Bake selected textures" vs "Bake layeredShaderText"

What difference exists between the baking options "Bake selected textures" vs "Bake layeredShaderText" Texture set bake commands?

What difference exists between the baking options "Bake selected textures" vs "Bake layeredShaderText" Texture set bake commands?
Hello,
Thank you for reaching out.
layeredShaderText is the name of your Texture Set. You project contains a single Texture Set (with multiple UDIMs), but it could have contain several Texture Sets.
Hence the distinction. You can either bake the specific Texture set: layeredShaderText ; or all the textures checked.
Best regards,
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