I have a Fill layer with the Displacement channel active and Displacement enabled in Shader Settings. Notice in the image that the tiles don't line up at the seam. Is there a way to apply displacement and have UDIMS line up? I tried other projection modes but no luck so far... Thanks!
Just noticed it works okay in Planar or Warp Projection mode as long as the Filters (Blur Directional and Blur) applied to the Displacement Fill layer are turned off. I'm guessing because those effects make the Cells1 alpha I used for displacement, no longer seamlessly tileable...
Just noticed it works okay in Planar or Warp Projection mode as long as the Filters (Blur Directional and Blur) applied to the Displacement Fill layer are turned off. I'm guessing because those effects make the Cells1 alpha I used for displacement, no longer seamlessly tileable...