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John Dickinson 3D
Inspiring
February 2, 2022
Answered

Displacement across UDIMS

  • February 2, 2022
  • 2 replies
  • 820 views

I have a Fill layer with the Displacement channel active and Displacement enabled in Shader Settings. Notice in the image that the tiles don't line up at the seam. Is there a way to apply displacement and have UDIMS line up? I tried other projection modes but no luck so far... Thanks!

 

This topic has been closed for replies.
Correct answer John Dickinson 3D

Just noticed it works okay in Planar or Warp Projection mode as long as the Filters (Blur Directional and Blur) applied to the Displacement Fill layer are turned off. I'm guessing because those effects make the Cells1 alpha I used for displacement, no longer seamlessly tileable...

 

2 replies

Participant
May 3, 2022

Hey,

 I encounter the same problem with displacement with udim. Any news on this?

 

John Dickinson 3D
Inspiring
May 3, 2022

Sorry I wasn't able to solve this one. Ended up removing the displacement in Substance.

John Dickinson 3D
John Dickinson 3DAuthorCorrect answer
Inspiring
February 2, 2022

Just noticed it works okay in Planar or Warp Projection mode as long as the Filters (Blur Directional and Blur) applied to the Displacement Fill layer are turned off. I'm guessing because those effects make the Cells1 alpha I used for displacement, no longer seamlessly tileable...

 

John Dickinson 3D
Inspiring
February 3, 2022

Okay so if that's the correct answer, my next question is what's a workaround?