Distortion when rotating texture
I'm wondering if anyone might be able to share their insight and shed some light on why the lines are distorted when I rotate. I've provided some screen shots of before and after. Thank you! 

I'm wondering if anyone might be able to share their insight and shed some light on why the lines are distorted when I rotate. I've provided some screen shots of before and after. Thank you! 

Lines at some angles are going to alias with the overall texture 'grid' in a worse way than others. Shallower angles tend to show up aliasing more than 45 degrees and of course 0 or 90 degrees does not suffer.
Increasing the texture size fom say 2K to 4K can help. Also adding a blur filter - just to the height channel should help hide this interaction. Only a very slight blur can be very effective.
Dave
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