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Participant
June 23, 2025
Question

Does anyone know why my Maya UVs have this weird texture when exported to Substance Painter?

  • June 23, 2025
  • 1 reply
  • 191 views

Does anyone know why the first building looks okay, but the second and third are distorted and misshapen? Nothing in my UVs are overlapping, and everything is in the 0-1 space. 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
June 23, 2025

Hello @skye_9579,

 

This is an issue with the 3D object's normals. Probably due to the topology of the mesh. Can you show us the wireframe?

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
skye_9579Author
Participant
June 23, 2025

Here is the wireframe from Maya. The third building is just a clone of the first.