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November 18, 2021
Question

Does Substance have problems with height maps in Blender?

  • November 18, 2021
  • 0 replies
  • 397 views

Hi everyone,
I’m texturing a project and i found a weird problem using the height maps created in substance painter.

If I connect the height map with the bump node
the height is not represented correctly as it was created in substance painter
But if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.

Below the basic node setup in Blender

I also noticed that in the Height map the height information is not even represented:

Someone know something about this issue?

Thanks in advance to everyone!

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