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Participant
Mar 12, 2024 3:49 PM UTC
Question

Edge artifact on maps

There are artifacts on the edges on normals and curvature maps, I have tried triangled the mesh and the problem is still there. I would be grateful if someone could help me to solve the issue.

 

 

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3 replies

Cyril Dellenbach
Community Manager
Community Manager
Mar 12, 2024 4:09 PM UTC

Hi @defaultel04dp970r8a,

 

The baked normal map is compensating the Normal from the mesh to have a plane result. Can we have a look at the mesh's topology?

Vertices, edges and faces have an impact on the Normal of your mesh, and a clean topology helps reducing these kinds of artifacts.

 

Regards,

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
Mar 13, 2024 3:02 PM UTC

Thank you for your reply Mr Dellenbach, these are the topo of low and high poly. The low polys normals have been smoothed.

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Participant
Mar 12, 2024 3:55 PM UTC

There are the UV maps.

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