Hello guys. I m a newbie in Substance Painter. I created a model in Blender and then I exported it to Marmoset. After that I exported it to Substance Painter. In Blender and in Marmoset model was ok but in SP strange edges appeared. That s my question: How to fix it?
Without seeing the mesh the first things to check are as follows:
1. Don't import anyting with NGONs into Painter, convert to tris prior to import.
2. Check your UVs, using modifers on export from Blender can cause bad UVs. Example would be the bevel modifer as the topology changes and wont match your unwrap.