emissive bleeding according to viewport distance
Hello I have a problem, can you help me?
The emissive looks normal when viewed close up, but bleeding when viewed from a distance.
modeling program is Blender.




Hello I have a problem, can you help me?
The emissive looks normal when viewed close up, but bleeding when viewed from a distance.
modeling program is Blender.




Hi
I downloaded your spp file. It updated to the latest version when I loaded it but still showed the same viewport artifacts. However if you go to Display Settings > Viewport Settings > 'MipMap bias' and change it from 0 - Soft to 3 Sharp or 4 Very sharp then the problem is completely eliminated. It looks like it is indeed just a viewport artifact
Note : You may see a performance hit when using '4' although I saw no performance issue here on an RTX3090.
Dave
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