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Participant
October 6, 2022
Question

Error when using bake by mesh name - Highpoly scene was required when baking normal nap

  • October 6, 2022
  • 1 reply
  • 1414 views

Hello

I'm trying to bake something using bake by mesh name. Without bake by mesh name it works fine. When I try and use bake by mesh name I get "Highpoly scene was required when baking normal map from mesh but could not be loaded

I'm using blender and zbrush

 

Any help would be great thanks

 

Chris

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1 reply

davescm
Community Expert
Community Expert
October 6, 2022

Hi

Have you got the mesh naming conventions correct in your low and high poly?  Scroll down teh attached link to see those conventions under 'How Matching by Name Works'

 

https://substance3d.adobe.com/documentation/bake/matching-by-name-182256530.html

 

Dave

Participant
October 7, 2022

Hi thanks for the reply, but I'm pretty sure m naming conventions are correct

Participant
October 7, 2022

Not sure if it's worth pointing out that my high was exported to zbrush and worked on. but I've imported the high into blender and made sure the name was correct.