Export only UDIM tiles and not by texture set/material group
Taking a crack at a UDIM workflow on a character and I've separated the model into various material groups purely so I can hide visibility quickly in painter (the character has layered attire). My mat groups don't adhere per UDIM tile, and I have a few groups that share UDIM tile space. This means I'm exporting split up textures because painter wants to export everything by mat group. Is there a way to export textures only per UDIM tile? Otherwise it seems the only option is combining the split textures in photoshop, which is a pretty annoying step when iterating. Or perhaps there's a better workflow I'm just not seeing. Please let me know if you need further info!
