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KieraB1943999
Participant
July 6, 2021
Answered

Export UDIM textures with description rather than udim number?

  • July 6, 2021
  • 3 replies
  • 2380 views

Hi all, I am new to using UDIM, currently using the last version of Painter (before all this adobe update, not ready for that yet). I am frustrated trying to keep track of my assets by their udim number and would prefer to send them out with their description name (which i have added in the list next to the UDIM ID). I know that you add .$udim to get the number in the name, but what do you put in to get the description instead? ie SofaLeather instead of 1003. Is there a way?

This topic has been closed for replies.
Correct answer Léna Piquet Froyok

We had several similar suggestions on that subject already, so you are not alone. We have discussed about it internally but no ETA/promises regarding if we are gonna do something about it for now.

3 replies

Participant
December 10, 2021

Any update on this topic ?
This ".$desc.udim" tag would be really usefull. Some internal pipeline are still in mixed workflows and it would definitly give the flexibility needed for everyone.

Participant
July 11, 2023

The same issue is being discussed here: https://community.adobe.com/t5/substance-3d-painter-discussions/need-ability-to-export-udim-tile-s-name-for-game-engine/m-p/13926812 . If you want to help out upvote at the top of the pages to bring more attention.

Léna Piquet Froyok
Adobe Employee
Léna Piquet FroyokCorrect answer
Adobe Employee
July 8, 2021

We had several similar suggestions on that subject already, so you are not alone. We have discussed about it internally but no ETA/promises regarding if we are gonna do something about it for now.

KieraB1943999
Participant
July 8, 2021

Hi, thank you for responding.  Being able to add something like (.$desc.udim) or something like that to get description and udim at the end of the file name would be ideal.  It would work way better when the 'machine' translating the files is a human and not another piece of software. 🙂

CAGameDev
Participating Frequently
July 7, 2021

You would use the tags, but you still want the UDIM number at the end for importing outside of Painter.

 

  • $mesh : name of the mesh file that was loaded in the project
  • $textureSet : name of the texture set

 

So example, $mesh_$textureSet_BaseColor(.$udim)

 

This would give something like: door_panel_BaseColor.1001

KieraB1943999
Participant
July 7, 2021

Hi,thanks for replying.  I already know about Unum number and mesh.  What I NEED is to be able to export the udim description field in the name.

CAGameDev
Participating Frequently
July 7, 2021

You're restricted to the tags allowed, there is nothing further you can add beyond typing something manually in the output template field for that channel.

 

If the discription is static for all the sets then add it to the template prior to the (.$udim)