Exporting images/ Udimms / 1 Shader
Im trying to generate one texture map (for each channel) for all of the parts of my model.
1 model, 1 shader. (unreal)
My model is imported into substance from Maya with each part having its own shader label, and I have the UVs set to two different spaces not all in one UV sqaure.
When I export my maps from Painter, it generates 7 maps for each part of the model.
How do I "group" or "combine" all those parts into one ? Im drawing a blank of the process
