Question
Exporting materials into 3D software with same lights and shading
Hi community.
In substance painter I have applied various materials. I like the shade and reflections on my object.
But when I import it into my desired software program (Bledner 3D) I notice when I set up the material nodes, its not the same like it's SP. I then need to tweek the world node to try get a match. is there a way to bake the lights, or export the materials to look as it is, when I import it into Blender?

