Exporting textures for Arnold and Maya Opacity Maps not working
I’m hoping someone can help me.
Arnold for Maya export issues.
I have been trying to figure out how to export textures for a simple bottle with a label.
I am doing this purely for the purposes of understanding how to setup the texture exports, so the textures are not great.
In Photoshop, I know how to get the results easily.
I’m including a render and the Shading network I used to create the render.
The images were created using Photoshop.
The other image shows output files that were generated using Substance painter. I have tried to modify the Output Template.
I created an Opacity output. One with Grey, one with RGB Alpha. But I can’t get results that I can use.
I’m including an image showing the textures and the image in Substance painter.
Here are the Specs:
Bottle with multiple texture sets:
• glass – Clear glass/plastic
• label – Metal and Paper
• lid - Plastic
Single UV layout – Not UDIM I want to have a single shading network.
I’m not sure what I’m missing, if it is with the texture sets or the settings on the layers.

