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Rizum
Known Participant
August 14, 2021
質問

Filling textures or polygon fill will appers bleeding on the edges of the uv

  • August 14, 2021
  • 返信数 0.
  • 441 ビュー

So whenever I fill my model by using polygon fill or by draging the material to the model, there is bleeding appearing in the model. It looks like this, those white dots or lines are the bleeding parts(I can't show the full model because of Confidentiality agreement) . If I use a sample model that came from substance painter it is fine, but whenever I use my fbx model exported from Maya this will occur. For more information I use UDIM, 4096 textures. 

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