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Rizum
Known Participant
Aug 14, 2021 6:48 AM UTC
Question

Filling textures or polygon fill will appers bleeding on the edges of the uv

So whenever I fill my model by using polygon fill or by draging the material to the model, there is bleeding appearing in the model. It looks like this, those white dots or lines are the bleeding parts(I can't show the full model because of Confidentiality agreement) . If I use a sample model that came from substance painter it is fine, but whenever I use my fbx model exported from Maya this will occur. For more information I use UDIM, 4096 textures. 

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