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Inspiring
July 16, 2023
Answered

Generator vs filter vs general sbsar. What should I make?

  • July 16, 2023
  • 1 reply
  • 332 views

I want to create a height modifier  that gets current  layer height as input   and takes extra  pixel  input from an anchored  height  somewhere  beneath  and blends it in .    What should it be ?

A filter?   A generator?  Just general sbsar ?    Can any of those have  two inputs ?

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Correct answer Cyril Dellenbach

Hello @kirkr5689,

 

Generators are like Filters, but only use the baked mesh maps. Both are made in Substance 3D Designer, therefore both are .SBSAR.

 

When creating custom Filters/Generators in Substance 3D Designer, you can add as many inputs as you like where you'll be able to link the Anchor Points.

 

Maybe this thread will also interest you.

 

Best regards,

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
July 17, 2023

Hello @kirkr5689,

 

Generators are like Filters, but only use the baked mesh maps. Both are made in Substance 3D Designer, therefore both are .SBSAR.

 

When creating custom Filters/Generators in Substance 3D Designer, you can add as many inputs as you like where you'll be able to link the Anchor Points.

 

Maybe this thread will also interest you.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
kirkr5689Author
Inspiring
July 17, 2023

Thank you Cyril