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Participant
October 11, 2021
Question

Glass and transparency

  • October 11, 2021
  • 1 reply
  • 322 views

Hello All,

 

I am having treouble incorporating my Painter files with Blender to create the same glass Shader.

I have tried to apply the textures in Blender to this Lamp I am making, but I am getting a dark tint to my textures when I enter Viewport Shading. Could anyone help shed some light on this, please?

 

https://drive.google.com/file/d/1xikDYngq6akmI5C79XYuEi0ZlVvxAdC_/view?usp=sharing

 

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1 reply

davescm
Community Expert
Community Expert
October 12, 2021

Glass in Blender casts black shadows. To get around it use a lightpath node ray shadow output to control a mix shader and mix in a transparent shader.

You can do use with the glass shader or the PBR shader set to Transmission "1.0")

Dave