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Participant
November 27, 2024
Question

Hairline gaps / seams in exported masks

  • November 27, 2024
  • 1 reply
  • 350 views

I've been exporting a lot of masks from painter for use in game engines (for decals, skin colors etc) and I've been noticing the exported mask files have hairline gaps along the seams. I can fix this manually by opening the black & white mask file in photoshop and doing color range selection on the white areas, then expanding the selecting by 2 pixels and filling with white. However there has to be a way to fix this coming out of painter right? Any tips to a setting I'm missing would be awesome thank you.

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
November 27, 2024

Hi @SconnerRoto,

 

Thank you for the message.

 

Could you send me a screenshot of the issue? It would help me figuring out a solution.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
November 27, 2024

For sure, 3 screenshots attached. one with the full color maps applied to a mesh that have been exported from painter the normal way, through export. One of the mask applied to the mesh soloed which was exported by right clicking on the layer mask in painter and choosing "export mask to file". and One where i show the exact map that the mask exported from painter so you can see the UV island. Any help is greatly appreciated as exporting masks is really important for me.