Height Map Baking Incorrectly
Hello! I've been using Substance Painter for a while, and have never had this happen to me before. I am using Steam's Substance Painter 2022, and when baking the height map, it seems to have some strange triangle artifacting that make the texture in Blender look very wrong, despite the texture seemingly being fine on Substance Painter. Is this how a baked height map is supposed to look like? What could be the problem?





