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Participant
July 24, 2025
Answered

Height map details aren't baking in every UDIM tile

  • July 24, 2025
  • 1 reply
  • 361 views

Hi, there's this issue I'm having and it's driving me insane.  When I bake the details of a high poly mesh onto my low poly one, most of the options (Normal, Curvature work just fine, all of the details get baked into every UDIM tile that's there. But, when I try to bake a height map, it just doesn't do that at all and it only tries to bake the details on with two specific tiles for some reason. I'm using the new automatic cage feature to bake it, but the height baking only seems to not act up when I use the "distance-based" option which I absolutely dont want to use because then I would have to deal with those stupid artifacts that the only known solution to fixing is to manually draw over them.

 

please please PLEASE give me an answer to what's causing this, this is driving me mad

Correct answer Cyril Dellenbach

Thank you for the file!

 

I was indeed able to reproduce the problem. I really think this a "bug" and for now you'll have to work with the distance based or your own cage. You could try to play a little bit with Frontal and Rear distance to diminish artifacts, but I'm afraid you'll have to manually remove those.

 

Considering the Auto-Cage is still an experimental feature, I'll share the project with the dev (as long as you're ok with it), so they can investigate and find a solution for Auto-Cage V2.

 

Best regards,

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
July 24, 2025

Hello @No29338512s2n3,

 

Thank you for the report. Could you send me the .SPP file + the HP mesh at cdellenbach@adobe.com with a link to this thread?

 

I'll take a closer look.

 

Best regards.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
July 24, 2025

sent

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
July 25, 2025

Thank you for the file!

 

I was indeed able to reproduce the problem. I really think this a "bug" and for now you'll have to work with the distance based or your own cage. You could try to play a little bit with Frontal and Rear distance to diminish artifacts, but I'm afraid you'll have to manually remove those.

 

Considering the Auto-Cage is still an experimental feature, I'll share the project with the dev (as long as you're ok with it), so they can investigate and find a solution for Auto-Cage V2.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe