Help needed using Texture Set Combiner application
I know a lot of people have had success with this excellent program Texture Set Combiner. I have come close to figuring this out, but not quite...
Common issues I have ruled out:
- I know that I need to select a PBR format that includes the alpha channel
- I know that each material has to have opacity information in it in order for that channel to be generated
Within TSC, I have successfully merged the diffuse/base color material-layers into a single material, but that's because it enjoys the benefit of having an alpha channel, so it's easy to just combine those together and call it done.
But for all other materials, I had assumed it would use the diffuse/color channel as its alpha-basis, but this has not been the case. All my exported other material elements are basically whatever the last in the stack was since its color information would fill the entire canvas area.
I feel really close, but am stuck at this part.
Thanks in advance for your help.
