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Inspiring
October 7, 2023
Question

Help updating old project

  • October 7, 2023
  • 1 reply
  • 281 views

I’ve opened an old painter project (I have a slightly optimized model I want to substitute but keep all materials from the original project). I’m am trying to locate the materials I used.  One is not currently in my local assets library in Painter but does exist as licensed from my online Adobe library.  The other material used was a mixture of what my layer calls “Concrete  Simple” and “Plastic Glossy Pure” – neither of which I can find from the assets database.  There is also an alpha maske named “fabric_circle_half_overlap” that I can not find either.

 

When I check Resources Updater it shows me those materials live in the “Shelf”.  But when I open the Assets window I don’t see Shelf as an option.  It only shows me “all Libraries,” “Project,” “Starter assets,” and “Your assets.”

 

How can I carry these assets over to my new model – which has two previously separate meshes combined and all new UV’s?

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
October 9, 2023

Hi Peter,

 

Thanks for the question.

 

First of all, depending on how the model has changed, you could also reimport the new model to your old project, without losing the job done.

 

Now, for the mentioned materials, with the 9.0 release, we decided to do a bit of cleanup in our library, therefore we removed some old materials for more useful ones. All the removed assets are still downloadable in the Substance 3D Community Assets library, except for those that were simple Fill Layers and the ones we didn't own (most of the "skin" materials).

You can still easily create the Plastic Glossy Pure by adding a Fill Layer, setting up corresponding values, RMB in the properties panel, and Create Material Preset.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe