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Participant
May 5, 2022
Question

Hi, I am having trouble with my UV's from Blender to SP and performing a high to low poly bake.

  • May 5, 2022
  • 1 reply
  • 143 views

I am getting some strange artifacting occurring when I perform the bake and some awful stretching of the UV's. The tile workflow seems to be setup correctly and the Unwrap performed in Blender is all porportioned correctly. I am not sure what is going on. Can someone help? 

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1 reply

GeoffroySC
Community Manager
Community Manager
May 5, 2022

Hi,

Could you apply a checker material in blender? This will allow us to check if your UVs are correct.

Otherwise, could you share your baking settings and the look of your baked mesh maps?

Thank you,

Kind Regards,

Geoffroy SC