How do I export Ambient Occlusion Maps?
Hello all,
I wanted to ask if it is still possible to export ambient occlussion maps from substance painter, as after the recent update I can't seem to find a way to manually expost it anymore, and I am unsure which setting I have to change to bring back the ability to expoert the baked ambient occlussion map from the program to be used in other software like blender.
Does anyone have an advice on where this setting can be found if it is still there?
(I am using a PBR workflow in substance with openGL normals, andattempting to export with blender BSDF at the selected export setting currently)

