How do you bake ambient occlusion map from a custom added/painted height map?
This might be a silly noob question... but please help 🙏 I can't find anything on this.
So typically, I sculpt details on the high poly mesh in zbrush, which I then use to bake to the low poly mesh in substance painter.
But what if I didn't have a high poly mesh with details. And let's say within substance painter, I decided to paint or just add a height map image layered on the low poly mesh.
How do I bake that height information onto the low poly mesh so that I can export AO?
Is it that once I paint anything on the mesh that has height information, the program will already process the ambient occlusion based of it?


