How does the new translucency map translates into other softwares like Blender or Unreal Engine?
As the title says, i'm trying to make a use of the latest cool feature of translucency channel to recreate glassy materials and whatsoever. After managing to make the channel work properly in substance painter, i couldn't figure out a way to have the translucency map appearing once exported into other softwares like Blender or Unreal Engine 5. I couldn't find any tutorial at all about this. Any good soul within the community found a way and could give me a help? It would be greatly appreaciated.
