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Known Participant
March 9, 2022
Question

How resource-intensive is geometry mask? (~25 props in 1 project) How to bake/finalize geo mask?

  • March 9, 2022
  • 1 reply
  • 499 views

I noticed geo masks don't actually bake/finalize my painting which is great for non-destructive workflow but I noticed stuff like ctrl+Z or toggling geo masks gets sluggish re-computing .

Is it feasible to have ~25 groups x 3 layers per group (75 layer total) that all use geo masks? Here's what the project looks like:

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1 reply

Cedric Marchessoux
Community Manager
Community Manager
March 9, 2022

Hi can you share a screenshot of the 2D viewport with your UVs ?
If you have too many small islands it will not be optimal to texture with Painter.

JigglyWAuthor
Known Participant
March 9, 2022

I think I might just generate a bitmap texture then re-import it as a base layer if geo masks get too sluggish. Personally for this project, I dont mind it being destructive.

As you can see from this 2d viewport, there's a lot of random strokes on the objects due to how the objects are positioned in the scene. I'll continue to experiment!