Question
How resource-intensive is geometry mask? (~25 props in 1 project) How to bake/finalize geo mask?
I noticed geo masks don't actually bake/finalize my painting which is great for non-destructive workflow but I noticed stuff like ctrl+Z or toggling geo masks gets sluggish re-computing .
Is it feasible to have ~25 groups x 3 layers per group (75 layer total) that all use geo masks? Here's what the project looks like:

