How to bake a scattering on a color texture?
I want to create a texture for this mango on a flat material. environment baking filters do not solve the problem
I want to create a texture for this mango on a flat material. environment baking filters do not solve the problem
You can visualize your basecolor only with the dropdown menu at the top right corner of your viewport. Choose basecolor, and you will see only the color.

If you create a mask with your thickness on a fill layer applied to your basecolor (which you use in your flat shader) and then change to a slightly lighter and saturated color, this will give the illusion of SSS.
I hope this helps,
Regards
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.