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Participant
August 23, 2023
Answered

How to bake AO Mesh Map using Normal Map?

  • August 23, 2023
  • 2 replies
  • 1126 views

Hi there.

 

I am trying to bake AO mesh map using imported nomal map.

Like in this video:

https://www.youtube.com/watch?v=frNU3yrE0Zo

or this video:

https://www.youtube.com/watch?v=ZmFY9-pj264

 

I was using this workflow back in 2017-2018 with no problem. I am wondering if it's still possible to work this way with a new substance painter baker? (version 9.0.0 build 2585, Windows)

I succeed in baking Curvature using Generate from Normap Map (Deprecated) method. WSN map also was baked with no problem. The only thing I can't get how to bake is AO. I see no option I can change to tell to the baker not to ignore the normal map info.

 

Looking forward for any help.

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Correct answer Cyril Dellenbach

Hi @イワン318389259j3v,

 

From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.

 

Best regards,

 

2 replies

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
August 23, 2023

Hi @イワン318389259j3v,

 

From my tests, the mentioned workflow are still working. Substance 3D Painter natively uses the Normal Map to provide additional details to the AO.

 

Best regards,

 

Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
August 25, 2023

Thank you for your help, Cyril.

 

I just made additional tests.

Seems like the problem is AO map was unnoticebly timy in my previous try.

AO is pretty tiny even if I use fairly strong normal map. Probably I have to try to play with AO baking settings or use cavity for texturing instead.