How to bake textures with Normal Map only
Hello!
In previous versions of Substance Painter, I was able to bake textures (AO and Curve) using only a normal map instead of a high poly. Can I still do this in 8.3.1? If so, how?
Thanks!
-William
Hello!
In previous versions of Substance Painter, I was able to bake textures (AO and Curve) using only a normal map instead of a high poly. Can I still do this in 8.3.1? If so, how?
Thanks!
-William
Hi William,
Thanks for the question.
The Curvature can be baked from the normal map, you'll only need to switch the Method.

The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. In the common settings, Use Low Poly mesh as High Poly Mesh.

You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer stack.
Best regards,
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