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Participant
May 16, 2023
Answered

How to bake textures with Normal Map only

  • May 16, 2023
  • 1 reply
  • 6252 views

Hello!

In previous versions of Substance Painter, I was able to bake textures (AO and Curve) using only a normal map instead of a high poly. Can I still do this in 8.3.1? If so, how?

Thanks!
-William

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Hi William,

 

Thanks for the question.

 

The Curvature can be baked from the normal map, you'll only need to switch the Method.

 

 

The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. In the common settings, Use Low Poly mesh as High Poly Mesh.

 

 

You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer stack.

 

Best regards,

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
May 17, 2023

Hi William,

 

Thanks for the question.

 

The Curvature can be baked from the normal map, you'll only need to switch the Method.

 

 

The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. In the common settings, Use Low Poly mesh as High Poly Mesh.

 

 

You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer stack.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
April 10, 2024

Hello! I checked the "Use Low Poly mesh as High Poly Mesh.". But substance cam bake AO from normal map without this function. 

Can you  explain what this function "Use Low Poly mesh as High Poly Mesh"  is for? Because everything works fine without it.

Cyril Dellenbach
Community Manager
Community Manager
April 12, 2024

Hello,

 

The option force the baking process to be made with the current Low Poly mesh instead of a High Poly. That being said, this option will be natively used if no High Poly mesh has been added to the project.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe