Question
How to complettly override height channel produced normals with a new layer normal map?
Without any visual step on mask edges? If I want to put a material on the top that would use only its own normal map and override/replace any height produced normals of layers beneath? Is there a blending trick for that? I try to use flat height and replace blending for heigth of this new layer but it creates a visiable step around mask edges.
