How to display multiple UV tiles on the UV screen in SubstancePainter
I have a model with a texture baked in using RealityCapture, and when I load it into SubstancePainter, I have enabled the UV Tile setting, even though I have "Keep UV tile layout per material and enable painting between tiles", Is it possible to have all the materials of the 3D model appear on the UV screen of SubstancePainter for seamless texture editing?
I don't see any UV editing screen on SubstancePainter, so I don't know how to deal with this.
